Phase 4: Glassmorphic design refresh across all components
- Enhanced all major components with glassmorphic styling: * EngineData gauges: frosted glass panels with animations * InstrumentPanel: glassmorphic waypoint boxes and data tables * NowPlaying: glassmorphic album art container and controls * All panels: smooth fade-in animations on mount - Updated visual elements: * Consistent use of backdrop-filter blur effect * Semi-transparent borders with 0.1-0.2 opacity * Smooth animations (slideInUp, slideInDown, fadeIn) * Better font weights and hierarchy * Improved contrast and readability - Color scheme refinements: * Highlight backgrounds use RGBA with proper opacity * Better use of accent colors for emphasis * Consistent border styling with transparency * Support for light/dark mode throughout - Animation improvements: * All cards and panels animate on mount * Tab transitions are smooth and snappy * Hover effects with scale and shadow changes * Cubic-bezier timing functions for natural feel - Build optimization: * Still 70 modules, same bundle size * CSS is well-organized and maintainable * No breaking changes to component APIs Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -15,8 +15,13 @@ export default function EngineData() {
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const styles = {
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grid: {
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display: 'flex', gap: 8, flexWrap: 'wrap', justifyContent: 'center',
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padding: 16, background: 'var(--surface)',
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borderRadius: 'var(--radius)', border: '1px solid var(--border)',
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display: 'flex', gap: 12, flexWrap: 'wrap', justifyContent: 'center',
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padding: 16,
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background: 'var(--glass-bg)',
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backdropFilter: 'blur(var(--glass-blur))',
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WebkitBackdropFilter: 'blur(var(--glass-blur))',
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borderRadius: 'var(--radius-lg)',
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border: '1px solid rgba(255, 255, 255, 0.1)',
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animation: 'slideInUp 0.3s ease-out',
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}
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}
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