Files
oma-memorial/src/components/MusicPlayer.tsx
T
denshooter 41604e8314 fix: Music autoplay auf Desktop – saubere fadeIn/startPlayback Logik
Refs statt State für started/audible Tracking, fadeIn als eigene
stabile Callback-Funktion, kein verschachteltes Promise-Handling mehr.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 04:02:03 +01:00

167 lines
5.5 KiB
TypeScript

'use client'
import { useState, useRef, useEffect, useCallback } from 'react'
import { Volume2, VolumeX } from 'lucide-react'
import type { MediaItem } from '@/lib/types'
const TAIL_SKIP = 10
const CROSSFADE_DURATION = 3
const VOLUME = 0.4
const FADE_IN_MS = 2000
export default function MusicPlayer({ tracks }: { tracks: MediaItem[] }) {
const track = tracks[0] ?? null
const src = track ? `/api/files/${track.filename}` : null
const audioA = useRef<HTMLAudioElement>(null)
const audioB = useRef<HTMLAudioElement>(null)
const activeRef = useRef<'A' | 'B'>('A')
const fadingRef = useRef(false)
const startedRef = useRef(false)
const audibleRef = useRef(false)
const [userMuted, setUserMuted] = useState(false)
const [playing, setPlaying] = useState(false)
const getActive = useCallback(
() => (activeRef.current === 'A' ? audioA.current : audioB.current),
[],
)
const getInactive = useCallback(
() => (activeRef.current === 'A' ? audioB.current : audioA.current),
[],
)
// ── Crossfade loop ────────────────────────────────────────────
const crossfade = useCallback(() => {
if (fadingRef.current) return
fadingRef.current = true
const out = getActive()!
const inp = getInactive()!
activeRef.current = activeRef.current === 'A' ? 'B' : 'A'
inp.currentTime = 0
inp.volume = 0
inp.play().catch(() => {})
const startTime = performance.now()
const outStartVol = out.volume
const targetVol = userMuted ? 0 : VOLUME
const step = () => {
const t = Math.min((performance.now() - startTime) / (CROSSFADE_DURATION * 1000), 1)
inp.volume = targetVol * t
out.volume = outStartVol * (1 - t)
if (t < 1) {
requestAnimationFrame(step)
} else {
out.pause()
out.currentTime = 0
fadingRef.current = false
}
}
requestAnimationFrame(step)
}, [userMuted, getActive, getInactive])
// Monitor for crossfade
useEffect(() => {
if (!playing || !src) return
let id: number
const tick = () => {
const a = getActive()
if (a && a.duration) {
if (a.duration - a.currentTime <= TAIL_SKIP && !fadingRef.current) {
crossfade()
}
}
id = requestAnimationFrame(tick)
}
id = requestAnimationFrame(tick)
return () => cancelAnimationFrame(id)
}, [playing, src, getActive, crossfade])
// Fallback loop
const handleEnded = useCallback(() => {
const a = getActive()
if (a) { a.currentTime = 0; a.play().catch(() => {}) }
}, [getActive])
// Sync volume on mute toggle
useEffect(() => {
const vol = userMuted ? 0 : VOLUME
const a = getActive()
const b = getInactive()
if (a && !fadingRef.current) a.volume = vol
if (b && !fadingRef.current && !b.paused) b.volume = vol
}, [userMuted, getActive, getInactive])
// ── Fade volume from 0 → VOLUME ──────────────────────────────
const fadeIn = useCallback(() => {
if (audibleRef.current) return
audibleRef.current = true
const active = activeRef.current === 'A' ? audioA.current : audioB.current
if (!active) return
const t0 = performance.now()
const step = () => {
const t = Math.min((performance.now() - t0) / FADE_IN_MS, 1)
if (!fadingRef.current) active.volume = VOLUME * t
if (t < 1) requestAnimationFrame(step)
}
requestAnimationFrame(step)
}, [])
// ── Start playback (called directly in gesture handler for mobile) ──
const startPlayback = useCallback(() => {
if (startedRef.current) return
const a = audioA.current
if (!a) return
startedRef.current = true
a.volume = 0
a.play().then(() => {
setPlaying(true)
fadeIn()
}).catch(() => { startedRef.current = false })
}, [fadeIn])
// ── Autoplay ─────────────────────────────────────────────────
useEffect(() => {
if (!src || startedRef.current) return
const a = audioA.current
if (!a) return
// Try silent autoplay (desktop allows this)
a.volume = 0
a.play().then(() => {
startedRef.current = true
setPlaying(true)
// Playing silently — fade in on first interaction
const onInteract = () => fadeIn()
const events = ['scroll', 'click', 'touchstart', 'keydown'] as const
events.forEach((e) => window.addEventListener(e, onInteract, { once: true, passive: true }))
}).catch(() => {
// Blocked (mobile) — start on first gesture
const onGesture = () => startPlayback()
const events = ['click', 'touchstart', 'touchend', 'keydown'] as const
events.forEach((e) => document.addEventListener(e, onGesture, { once: true, passive: true }))
})
}, [src, fadeIn, startPlayback])
if (!track || !src) return null
return (
<>
<audio ref={audioA} src={src} preload="auto" onEnded={handleEnded} />
<audio ref={audioB} src={src} preload="auto" onEnded={handleEnded} />
<button
onClick={() => setUserMuted((m) => !m)}
className="fixed bottom-6 right-6 z-50 w-14 h-14 rounded-full bg-stone-950/85 backdrop-blur-sm border border-amber-900/20 shadow-lg flex items-center justify-center text-amber-400/60 hover:text-amber-300 transition-colors"
title={userMuted ? 'Ton an' : 'Ton aus'}
>
{userMuted ? <VolumeX size={22} /> : <Volume2 size={22} />}
</button>
</>
)
}