perf: eliminate Three.js/WebGL, fix render-blocking CSS, add dev team agents
- Replace ShaderGradientBackground WebGL shader (3 static spheres) with pure CSS radial-gradient divs — moves from ClientProviders (deferred JS) to app/layout.tsx as a server component rendered in initial HTML. Eliminates @shadergradient/react, three, @react-three/fiber from the JS bundle. Removes chunks/7001 (~20s CPU eval) and the 39s main thread block. - Remove optimizeCss/critters: it was converting <link rel="stylesheet"> to a JS-deferred preload, which PageSpeed read as a 410ms sequential CSS chain. Both CSS files now load as parallel <link> tags from initial HTML (~150ms). - Update browserslist safari >= 15 → 15.4 (Array.prototype.at, Object.hasOwn are native in 15.4+; eliminates unnecessary SWC compatibility transforms). - Delete orphaned app/styles/ghostContent.css (never imported anywhere, 3.7KB). - Add .claude/ dev team setup: 5 subagents (frontend-dev, backend-dev, tester, code-reviewer, debugger), 3 skills (/add-section, /review-changes, /check-quality), 3 path-scoped rules, settings.json with auto-lint hook. - Update CLAUDE.md with server/client orchestrator pattern, SSR animation safety rules, API route conventions, and improved command reference. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
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# Local tooling
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.claude/
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.claude/settings.local.json
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.claude/CLAUDE.local.md
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._*
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# dependencies
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