Add shader gradient background with halo effect
- Installed @shadergradient/react, three, and @types/three - Created ShaderGradientBackground component with custom gradient settings - Integrated background into root layout with blur effect (120px) and reduced opacity (0.5) - Adjusted body background to work harmoniously with shader gradient - Used sphere type with pink/orange gradient colors (#b01040, #b04a17, #e167c5) - Configured animation, grain, and lighting for atmospheric effect
This commit is contained in:
76
app/components/ShaderGradientBackground.tsx
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76
app/components/ShaderGradientBackground.tsx
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"use client";
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import React from "react";
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import { ShaderGradientCanvas, ShaderGradient } from "@shadergradient/react";
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const ShaderGradientBackground = () => {
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return (
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<div
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style={{
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position: "fixed",
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top: 0,
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left: 0,
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width: "100%",
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height: "100%",
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zIndex: -1,
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filter: "blur(120px)",
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opacity: 0.5,
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pointerEvents: "none",
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}}
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>
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<ShaderGradientCanvas
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style={{
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position: "absolute",
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top: 0,
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left: 0,
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width: "100%",
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height: "100%",
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}}
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>
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<ShaderGradient
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animate="on"
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axesHelper="off"
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brightness={1.2}
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cAzimuthAngle={180}
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cDistance={3.6}
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cPolarAngle={90}
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cameraZoom={1}
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color1="#b01040"
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color2="#b04a17"
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color3="#e167c5"
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destination="onCanvas"
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embedMode="off"
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envPreset="city"
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format="gif"
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fov={45}
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frameRate={10}
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gizmoHelper="hide"
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grain="on"
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lightType="3d"
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pixelDensity={2.9}
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positionX={-1.4}
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positionY={0}
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positionZ={0}
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range="disabled"
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rangeEnd={40}
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rangeStart={0}
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reflection={0.1}
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rotationX={0}
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rotationY={10}
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rotationZ={50}
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shader="defaults"
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type="sphere"
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uAmplitude={4.2}
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uDensity={0.8}
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uFrequency={5.5}
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uSpeed={0.4}
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uStrength={4.6}
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uTime={0}
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wireframe={false}
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/>
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</ShaderGradientCanvas>
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</div>
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);
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};
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export default ShaderGradientBackground;
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