perf: disable Sentry, remove grain overlay and shader gradient files
- Disable Sentry in all 3 configs (client/server/edge) - replayIntegration was recording every DOM mutation causing overhead in Chrome - Remove grain-overlay div and its CSS (SVG feTurbulence + mix-blend-mode:overlay forces software compositing in Chrome on every frame) - Remove mix-blend-multiply from BackgroundBlobs (prevents Chrome GPU compositing) - Delete unused Grain.tsx, ShaderGradientBackground.tsx and its client wrapper Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,30 +0,0 @@
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"use client";
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import { motion } from "framer-motion";
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const Grain = () => {
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return (
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<div
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className="pointer-events-none fixed inset-0 z-[9999] h-full w-full overflow-hidden"
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>
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<div
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className="absolute inset-[-200%] h-[400%] w-[400%] bg-[url('/images/grain.png')] bg-repeat opacity-[0.03] dark:opacity-[0.05]"
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style={{ transform: 'translate3d(0, 0, 0)' }}
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/>
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<motion.div
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animate={{
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x: [0, -50, 20, -10, 40, -20, 0],
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y: [0, 20, -30, 10, -20, 30, 0],
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}}
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transition={{
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duration: 0.5,
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repeat: Infinity,
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ease: "linear",
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}}
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className="absolute inset-[-200%] h-[400%] w-[400%] bg-[url('/images/grain.png')] bg-repeat opacity-[0.03] dark:opacity-[0.05]"
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/>
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</div>
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);
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};
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export default Grain;
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@@ -1,112 +0,0 @@
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"use client";
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import React from "react";
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import { ShaderGradientCanvas, ShaderGradient } from "@shadergradient/react";
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const ShaderGradientBackground = () => {
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return (
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<div
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style={{
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position: "fixed",
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top: 0,
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left: 0,
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width: "100%",
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height: "100%",
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zIndex: -1,
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filter: "blur(150px)",
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opacity: 0.65,
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pointerEvents: "none",
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}}
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>
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<ShaderGradientCanvas
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style={{
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position: "absolute",
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top: 0,
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left: 0,
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width: "100%",
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height: "100%",
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}}
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>
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{/* Sphere 1 - Links oben */}
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<ShaderGradient
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control="props"
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type="sphere"
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animate="off"
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brightness={1.3}
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cAzimuthAngle={180}
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cDistance={3.6}
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cPolarAngle={90}
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cameraZoom={1}
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color1="#b01040"
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color2="#b04a17"
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color3="#e167c5"
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positionX={-2.5}
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positionY={1.5}
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positionZ={0}
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rotationX={0}
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rotationY={15}
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rotationZ={50}
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uAmplitude={6.0}
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uDensity={0.8}
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uFrequency={5.5}
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uSpeed={0.5}
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uStrength={5.0}
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/>
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{/* Sphere 2 - Rechts mitte */}
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<ShaderGradient
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control="props"
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type="sphere"
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animate="off"
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brightness={1.25}
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cAzimuthAngle={180}
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cDistance={3.6}
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cPolarAngle={90}
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cameraZoom={1}
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color1="#e167c5"
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color2="#b01040"
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color3="#b04a17"
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positionX={2.0}
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positionY={-0.5}
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positionZ={-0.5}
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rotationX={0}
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rotationY={25}
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rotationZ={70}
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uAmplitude={5.5}
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uDensity={0.9}
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uFrequency={4.8}
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uSpeed={0.45}
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uStrength={4.8}
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/>
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{/* Sphere 3 - Unten links */}
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<ShaderGradient
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control="props"
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type="sphere"
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animate="off"
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brightness={1.2}
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cAzimuthAngle={180}
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cDistance={3.6}
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cPolarAngle={90}
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cameraZoom={1}
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color1="#b04a17"
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color2="#e167c5"
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color3="#b01040"
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positionX={-0.5}
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positionY={-2.0}
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positionZ={0.3}
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rotationX={0}
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rotationY={20}
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rotationZ={60}
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uAmplitude={5.8}
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uDensity={0.7}
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uFrequency={6.0}
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uSpeed={0.52}
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uStrength={4.9}
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/>
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</ShaderGradientCanvas>
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</div>
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);
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};
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export default ShaderGradientBackground;
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@@ -1,16 +0,0 @@
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"use client";
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import React, { useEffect, useState } from "react";
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import ShaderGradientBackground from "./ShaderGradientBackground";
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export default function ShaderGradientBackgroundClient() {
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const [mounted, setMounted] = useState(false);
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useEffect(() => {
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setMounted(true);
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}, []);
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if (!mounted) return null;
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return <ShaderGradientBackground />;
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}
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