perf: disable Sentry, remove grain overlay and shader gradient files

- Disable Sentry in all 3 configs (client/server/edge) - replayIntegration
  was recording every DOM mutation causing overhead in Chrome
- Remove grain-overlay div and its CSS (SVG feTurbulence + mix-blend-mode:overlay
  forces software compositing in Chrome on every frame)
- Remove mix-blend-multiply from BackgroundBlobs (prevents Chrome GPU compositing)
- Delete unused Grain.tsx, ShaderGradientBackground.tsx and its client wrapper

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-02 02:21:44 +01:00
parent c9cd2d734d
commit c49493bb44
11 changed files with 19 additions and 211 deletions

View File

@@ -1,112 +0,0 @@
"use client";
import React from "react";
import { ShaderGradientCanvas, ShaderGradient } from "@shadergradient/react";
const ShaderGradientBackground = () => {
return (
<div
style={{
position: "fixed",
top: 0,
left: 0,
width: "100%",
height: "100%",
zIndex: -1,
filter: "blur(150px)",
opacity: 0.65,
pointerEvents: "none",
}}
>
<ShaderGradientCanvas
style={{
position: "absolute",
top: 0,
left: 0,
width: "100%",
height: "100%",
}}
>
{/* Sphere 1 - Links oben */}
<ShaderGradient
control="props"
type="sphere"
animate="off"
brightness={1.3}
cAzimuthAngle={180}
cDistance={3.6}
cPolarAngle={90}
cameraZoom={1}
color1="#b01040"
color2="#b04a17"
color3="#e167c5"
positionX={-2.5}
positionY={1.5}
positionZ={0}
rotationX={0}
rotationY={15}
rotationZ={50}
uAmplitude={6.0}
uDensity={0.8}
uFrequency={5.5}
uSpeed={0.5}
uStrength={5.0}
/>
{/* Sphere 2 - Rechts mitte */}
<ShaderGradient
control="props"
type="sphere"
animate="off"
brightness={1.25}
cAzimuthAngle={180}
cDistance={3.6}
cPolarAngle={90}
cameraZoom={1}
color1="#e167c5"
color2="#b01040"
color3="#b04a17"
positionX={2.0}
positionY={-0.5}
positionZ={-0.5}
rotationX={0}
rotationY={25}
rotationZ={70}
uAmplitude={5.5}
uDensity={0.9}
uFrequency={4.8}
uSpeed={0.45}
uStrength={4.8}
/>
{/* Sphere 3 - Unten links */}
<ShaderGradient
control="props"
type="sphere"
animate="off"
brightness={1.2}
cAzimuthAngle={180}
cDistance={3.6}
cPolarAngle={90}
cameraZoom={1}
color1="#b04a17"
color2="#e167c5"
color3="#b01040"
positionX={-0.5}
positionY={-2.0}
positionZ={0.3}
rotationX={0}
rotationY={20}
rotationZ={60}
uAmplitude={5.8}
uDensity={0.7}
uFrequency={6.0}
uSpeed={0.52}
uStrength={4.9}
/>
</ShaderGradientCanvas>
</div>
);
};
export default ShaderGradientBackground;