perf: disable Sentry, remove grain overlay and shader gradient files
- Disable Sentry in all 3 configs (client/server/edge) - replayIntegration was recording every DOM mutation causing overhead in Chrome - Remove grain-overlay div and its CSS (SVG feTurbulence + mix-blend-mode:overlay forces software compositing in Chrome on every frame) - Remove mix-blend-multiply from BackgroundBlobs (prevents Chrome GPU compositing) - Delete unused Grain.tsx, ShaderGradientBackground.tsx and its client wrapper Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -5,12 +5,6 @@
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import * as Sentry from "@sentry/nextjs";
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Sentry.init({
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// DSN from environment variable with fallback to wizard-provided value
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dsn: process.env.NEXT_PUBLIC_SENTRY_DSN || "https://148e31ea874c60f3d2e0f70fd6701f6b@o4510751135105024.ingest.de.sentry.io/4510751388926032",
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// Define how likely traces are sampled. Adjust this value in production, or use tracesSampler for greater control.
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tracesSampleRate: process.env.NODE_ENV === "production" ? 0.1 : 1,
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// Setting this option to true will print useful information to the console while you're setting up Sentry.
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debug: false,
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enabled: false,
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});
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