- Disable Sentry in all 3 configs (client/server/edge) - replayIntegration
was recording every DOM mutation causing overhead in Chrome
- Remove grain-overlay div and its CSS (SVG feTurbulence + mix-blend-mode:overlay
forces software compositing in Chrome on every frame)
- Remove mix-blend-multiply from BackgroundBlobs (prevents Chrome GPU compositing)
- Delete unused Grain.tsx, ShaderGradientBackground.tsx and its client wrapper
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Added ShaderGradientBackground component with 3 animated spheres
- Enhanced glass effects with backdrop-blur across all text surfaces
- Improved readability while maintaining colored borders
- Adjusted animation speed and movement parameters for optimal effect
- Installed @shadergradient/react, three, and @types/three
- Created ShaderGradientBackground component with custom gradient settings
- Integrated background into root layout with blur effect (120px) and reduced opacity (0.5)
- Adjusted body background to work harmoniously with shader gradient
- Used sphere type with pink/orange gradient colors (#b01040, #b04a17, #e167c5)
- Configured animation, grain, and lighting for atmospheric effect