4 Commits

Author SHA1 Message Date
denshooter 08e856120b feat: plakat redesign phase 3 (windows on desktop, sheets on mobile)
- Tapping an object on the desk opens a window (desktop) or a bottom sheet
  (mobile) instead of flipping: projects, now, servers, reading, about, contact
- Desktop windows in poster style (2px ink rule, hard offset shadow), open
  from the tapped object, thrown by the title bar with momentum and elastic
  viewport edges, stack by focus, minimize into a tray, Escape closes the top
  window, focus moves to close and returns to the trigger
- Mobile sheets via vaul 1.1.2: drag down to dismiss, overlay, focus trap
- Project window shows live/source links from Directus when present
- Hero "Write me" opens the contact window; still a plain #contact link
  without JavaScript
- Shared current-book loader for desk, deck and reading window
- Texts in de/en, i18n key check extended

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:56:48 +02:00
denshooter 70f378e720 feat: plakat redesign phase 2 (desk with throwable objects, mobile card deck)
- New "Tisch" section replaces the old projects block on the home page
- Objects: project cards from Directus (flip on tap, link to detail page),
  thesis ticket with countdown, server card, currently-reading book from
  Hardcover (with skeleton), polaroid photo, sticker
- Desktop: Framer Motion drag with momentum, elastic table edges, tilt that
  follows throw velocity, bring-to-front, "Tidy up" and "Mess it up"
- Mobile: card deck, swipe the top card away (distance or velocity),
  prev/next buttons, live counter, tap to flip
- Both layouts are server rendered and switched by CSS, so content is
  visible without JavaScript and nothing jumps on hydration
- Taps after a drag no longer flip cards
- New named colors polaroid/bookcover instead of raw hex classes
- Texts in de/en, i18n key check extended

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:47:42 +02:00
denshooter 9a82a3b0e7 feat: plakat redesign phase 1 (tokens, fonts, poster hero, header)
- New design tokens: signal red, ink and paper as RGB channels; ink and paper
  swap roles in dark mode so every component inverts cleanly
- Fonts via next/font: Bricolage Grotesque (with wdth/opsz axes), Geist,
  Geist Mono; drop Inter and Playfair
- Poster hero: kicker, giant DK0 wordmark that reacts to pointer distance
  (weight and width through a damped spring, desktop only, off for reduced
  motion), claim as h1, intro with thesis countdown, marquee strip
- Header in poster style: transparent over the red hero, paper strip with
  ink rule when scrolled or on subpages; drawer menu restyled
- Remove wavy SVG separators, CSS shader gradient, background blobs and
  unused providers that caused the pink/purple bands between sections
- Drop the global p/span/div color override so colors inherit properly
- New hero texts in de/en, tests and i18n key check updated

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:37:54 +02:00
denshooter c847a456a3 feat: polish motion with stronger easing, press feedback and reduced motion
- Override Tailwind ease-out/ease-in-out with stronger curves, add ease-drawer
- hoverOnlyWhenSupported so hover styles never stick on touch devices
- Replace transition-all with explicit properties across the public UI
- Press feedback via active:scale-[0.97] instead of hover:scale-105
- Global prefers-reduced-motion handling (CSS + MotionConfig reducedMotion="user")
- Mobile menu is a real drawer: stays mounted, inert when closed, Escape closes
- Progress and music bars animate scaleX/scaleY instead of width/height
- Fix undefined animate-spin-slow, contain hero CTA shine with overflow-hidden

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:31:58 +02:00

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