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ShaderGradientBackground used 3 full-screen Three.js WebGL canvases with a blur(150px) CSS filter, crashing Lighthouse and causing severe lag in Chrome. BackgroundBlobs also had 7 elements with blur(100-120px) and per-frame mouse spring tracking compounding the issue. - Remove ShaderGradientBackground from layout (WebGL not needed for a blur effect) - Reduce BackgroundBlobs blur from 100-120px to 60px - Remove mouse tracking spring animations from BackgroundBlobs - Reduce to 4 blobs (remove 3 least visible) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>