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In line with the Audio_out session a Audio_in session is used to record audio frames. Like in the Audio_out session shared memory in form of the Audio_in::Stream is used to transport the frames from the server to the client. These frames consist of single channel (mono) samples. An Audio_in::Packet always contains a full period of frames. A Audio_in server captures frames and puts them into the Audio_in::Stream. To do so the server allocates a Audio_in::Packet from the packet queue embedded in the Audio_in::Stream. If the queue is already full, the server will override packets and notify the client by submitting the 'overrun' signal. The client has to cope with this situation, e.g., by saving packets more frequently. A client will also receive a 'progress' signal from the server when a new Audio_in::Packet was submitted to the packet queue. Fixes #1644.
=================================
Genode Operating System Framework
=================================
This is the source tree of the reference implementation of the Genode OS
architecture. For a general overview about the architecture, please refer to
the project's official website:
:Official project website for the Genode OS Framework:
[http://genode.org/documentation/general-overview]
The current implementation can be compiled for 8 different kernels: Linux,
L4ka::Pistachio, L4/Fiasco, OKL4, NOVA, Fiasco.OC, Codezero, and a custom
kernel for running Genode directly on ARM-based hardware. Whereas the Linux
version serves us as development vehicle and enables us to rapidly develop the
generic parts of the system, the actual target platforms of the framework are
microkernels. There is no "perfect" microkernel - and neither should there be
one. If a microkernel pretended to be fit for all use cases, it wouldn't be
"micro". Hence, all microkernels differ in terms of their respective features,
complexity, and supported hardware architectures.
Genode allows the use of each of the kernels listed above with a rich set of
device drivers, protocol stacks, libraries, and applications in a uniform way.
For developers, the framework provides an easy way to target multiple different
kernels instead of tying the development to a particular kernel technology. For
kernel developers, Genode contributes advanced workloads, stress-testing their
kernel, and enabling a variety of application use cases that would not be
possible otherwise. For users and system integrators, it enables the choice of
the kernel that fits best with the requirements at hand for the particular
usage scenario.
Directory overview
##################
The source tree is composed of the following subdirectories:
:'doc':
This directory contains general documentation. Please consider the following
document for a quick guide to get started with the framework:
! doc/getting_started.txt
If you are curious about the ready-to-use components that come with the
framework, please review the components overview:
! doc/components.txt
:'repos':
This directory contains the so-called source-code repositories of Genode.
Please refer to the README file in the 'repos' directory to learn more
about the roles of the individual repositories.
:'tool':
Source-code management tools and scripts. Please refer to the README file
contained in the directory.
Contact
#######
The best way to get in touch with Genode developers and users is the project's
mailing list. Please feel welcome to join in!
:Genode Mailing Lists:
[http://genode.org/community/mailing-lists]
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