Update index.html

This commit is contained in:
denshooter
2025-08-29 17:41:24 +02:00
committed by GitHub
parent 834157fb4b
commit 186bae3328

View File

@@ -7,7 +7,7 @@
<title>Verbinde …</title>
<style>
:root{
--bg:#0b0f14; --card:#0f1620; --muted:#8aa0b3; --accent:#73d7ff; --ok:#8affc1; --bad:#ff6b7a;
--bg:#0b0f14; --card:#0f1620; --muted:#8aa0b3; --accent:#73d7ff; --ok:#8affc1; --warn:#ffc46b;
}
*{box-sizing:border-box} html,body{height:100%}
body{
@@ -18,34 +18,47 @@ body{
}
.container{min-height:100%; display:flex; align-items:center; justify-content:center; padding:24px}
.card{
width:min(940px,94vw); background:linear-gradient(180deg,var(--card),#0c121a);
width:min(960px,94vw); background:linear-gradient(180deg,var(--card),#0c121a);
border:1px solid #1a2634; border-radius:16px; padding:26px 28px; box-shadow:0 10px 30px rgba(0,0,0,.35)
}
h1{margin:0 0 8px; font-size:28px; letter-spacing:.2px}
.meta{display:flex; flex-wrap:wrap; gap:10px 18px; color:var(--muted); font-size:14px; margin-bottom:18px}
.badge{border:1px solid #243447; padding:6px 10px; border-radius:999px; background:#111926}
.row{display:grid; grid-template-columns:1fr 1fr; gap:18px}
.box{border:1px solid #1a2634; border-radius:14px; padding:16px; background:#0c131c; min-height:140px}
ul{margin:10px 0 0 18px; padding:0}
.tip{opacity:.95; font-size:14px}
.bar{height:10px; background:#0b1420; border-radius:999px; overflow:hidden; margin-top:14px; position:relative}
.fill{
height:100%; width:0%;
background:linear-gradient(90deg,var(--accent) 0%, var(--ok) 100%);
transition:width .15s ease-in-out;
}
.percent{margin-top:8px; font-variant-numeric:tabular-nums}
.status{margin-top:6px; color:var(--muted); font-size:14px; min-height:1.2em}
.file{margin-top:4px; color:#a9bdd0; font-size:12px; white-space:nowrap; overflow:hidden; text-overflow:ellipsis}
.footer{display:flex; gap:12px; flex-wrap:wrap; margin-top:18px; color:var(--muted); font-size:13px}
.kbd{border:1px solid #2a3a4f; background:#0b1320; border-radius:6px; padding:2px 6px}
.grid{display:grid; grid-template-columns:1fr 1fr; gap:18px}
.box{border:1px solid #1a2634; border-radius:14px; padding:16px; background:#0c131c}
a{color:var(--accent); text-decoration:none}
.logo{font-weight:700; letter-spacing:.5px}
/* Stepper */
.stepper{display:flex; align-items:center; gap:12px; margin-bottom:10px}
.step{display:flex; align-items:center; gap:10px; color:var(--muted); font-size:14px}
.dot{width:14px; height:14px; border-radius:50%; background:#1a2534; border:1px solid #253247}
.step.active .dot{background:var(--accent); box-shadow:0 0 0 4px rgba(115,215,255,.18)}
.step.done .dot{background:var(--ok)}
.line{height:2px; flex:1; background:#1a2534}
/* Bars */
.bar{height:10px; background:#0b1420; border-radius:999px; overflow:hidden; position:relative; margin-top:8px}
.fill{height:100%; width:0%; background:linear-gradient(90deg,var(--accent),var(--ok)); transition:width .15s ease-in-out}
.indet::before{
content:""; position:absolute; inset:0;
background:linear-gradient(90deg, transparent 0%, rgba(255,255,255,.15) 35%, transparent 70%);
animation:flow 1.3s linear infinite;
}
@keyframes flow{0%{transform:translateX(-100%)}100%{transform:translateX(100%)}}
.row{display:grid; gap:10px}
.label{display:flex; justify-content:space-between; gap:12px; font-size:14px; color:#cfe3f5}
.sub{color:var(--muted); font-size:12px; margin-top:4px; white-space:nowrap; text-overflow:ellipsis; overflow:hidden}
.kbd{border:1px solid #2a3a4f; background:#0b1320; border-radius:6px; padding:2px 6px}
.tip{opacity:.95; font-size:14px}
.footer{display:flex; gap:12px; flex-wrap:wrap; margin-top:18px; color:var(--muted); font-size:13px}
.small{font-size:12px; color:#9fb3c9}
</style>
</head>
<body>
<div class="container"><div class="card">
<div class="meta">
<span class="badge">Server: <span id="sv"></span></span>
<span class="badge">Map: <span id="map"></span></span>
@@ -53,123 +66,178 @@ a{color:var(--accent); text-decoration:none}
<span class="badge">Du: <span id="me"></span></span>
</div>
<h1 class="logo">Willkommen auf <span id="sv2">Gaming Mäuse</span> 👋</h1>
<h1 class="logo">Willkommen auf <span id="sv2">deinem Server</span> 👋</h1>
<div class="row">
<!-- Stepper -->
<div class="stepper">
<div class="step active" id="st-work"><div class="dot"></div>Workshop</div>
<div class="line"></div>
<div class="step" id="st-srv"><div class="dot"></div>Server-Content</div>
<div class="line"></div>
<div class="step" id="st-init"><div class="dot"></div>Initialisierung</div>
</div>
<div class="grid">
<div class="box">
<strong>Download-Fortschritt</strong>
<div class="bar"><div class="fill" id="bar"></div></div>
<div class="percent"><span id="pct">0</span>% <span id="progLabel">Warte auf Daten …</span></div>
<div class="status" id="status"></div>
<div class="file" id="file"></div>
<div class="small" id="counts"></div>
<strong>Fortschritt</strong>
<div class="row" style="margin-top:6px">
<!-- Workshop -->
<div>
<div class="label"><span>Workshop-Downloads</span><span id="w-pct">0%</span></div>
<div class="bar" id="w-bar"><div class="fill" id="w-fill"></div></div>
<div class="sub" id="w-sub"></div>
</div>
<!-- Server -->
<div>
<div class="label"><span>Server-Content</span><span id="s-pct">0%</span></div>
<div class="bar" id="s-bar"><div class="fill" id="s-fill"></div></div>
<div class="sub" id="s-sub"></div>
</div>
<!-- Init -->
<div>
<div class="label"><span>Initialisierung</span><span id="i-pct"></span></div>
<div class="bar indet" id="i-bar"></div>
<div class="sub" id="i-sub">Warte auf Client-Info …</div>
</div>
</div>
<div class="small" style="margin-top:10px">Datei: <span id="file"></span></div>
</div>
<div class="box">
<strong>Tipps</strong>
<ul class="tip">
<li>Drücke <span class="kbd">F1</span> für Hilfe/Regeln/Settings.</li>
<li>Mit <span class="kbd">c</span> öffnest du den TTT2-Shop.</li>
<li><span class="kbd">Tab</span> zeigt die Übersicht.</li>
<ul class="tip" style="margin:10px 0 0 18px">
<li>Drücke <span class="kbd">F1</span> für Hilfe/Regeln.</li>
<li><span class="kbd">F2</span> öffnet den TTT2-Shop.</li>
<li><span class="kbd">Tab</span> zeigt die Rollen-Übersicht.</li>
</ul>
<div class="footer">
<span>Website: <a href="https://dk0.dev" id="wb">ttt.dk0.dev</a></span>
<span>Website: <a href="https://ttt.dk0.dev">ttt.dk0.dev</a></span>
</div>
</div>
</div>
</div></div>
<script>
(() => {
const $ = (id) => document.getElementById(id);
const qs = new URLSearchParams(location.search);
const state = {
total: 0,
needed: 0,
lastPct: 0,
doneForced: false
const $ = id => document.getElementById(id);
// Grunddaten aus URL (GMod hängt ?map=%m&sid=%s an)
const p = new URLSearchParams(location.search);
$('map').textContent = p.get('map') || 'Unbekannt';
$('me').textContent = p.get('sid') || '—';
// Phasen-State
const phases = {
work: { elFill: $('w-fill'), elPct: $('w-pct'), elSub: $('w-sub'), elStep: $('st-work'),
total:0, needed:0, last:0, done:false },
srv: { elFill: $('s-fill'), elPct: $('s-pct'), elSub: $('s-sub'), elStep: $('st-srv'),
total:0, needed:0, last:0, done:false },
init: { elBar: $('i-bar'), elPct: $('i-pct'), elSub: $('i-sub'), elStep: $('st-init'),
spin:true, done:false }
};
let current = 'work'; // heuristisch anfangen bei Workshop
// Fallback-Werte aus URL (nur map/sid sind echt verfügbar)
const fallbackMap = qs.get('map') || 'Unbekannt';
const fallbackSid = qs.get('sid') || '—';
$('map').textContent = fallbackMap;
$('me').textContent = fallbackSid;
// Fortschritt updaten
function updateProgress() {
let pct = 0;
if (state.total > 0) {
const done = Math.max(0, state.total - state.needed);
pct = Math.round((done / state.total) * 100);
}
// Sicherstellen, dass es nicht rückwärts springt
pct = Math.max(state.lastPct, Math.min(100, pct));
state.lastPct = pct;
$('bar').style.width = pct + '%';
$('pct').textContent = pct;
$('progLabel').textContent = state.total
? `Lade Dateien (${state.total - state.needed}/${state.total})`
: 'Initialisiere Workshop …';
$('counts').textContent = state.total
? `${state.total - state.needed} von ${state.total} Dateien`
: '';
function setActive(key){
['work','srv','init'].forEach(k=>{
const c = phases[k].elStep.classList;
c.remove('active'); c.remove('done');
if (phases[k].done) c.add('done');
});
phases[key].elStep.classList.add('active');
current = key;
}
// GMod ruft diese Funktionen auf:
window.GameDetails = function(serverName, serverUrl, mapName, maxPlayers, steamID, gamemode, volume, language) {
function setPct(obj, pct, label){
pct = Math.max(obj.last||0, Math.min(100, Math.round(pct)));
obj.last = pct;
obj.elFill.style.width = pct + '%';
obj.elPct.textContent = pct + '%';
if (label) obj.elSub.textContent = label;
if (pct >= 100){ obj.done = true; obj.elStep.classList.add('done'); }
}
// ===== GMod Callbacks =====
window.GameDetails = function(serverName, serverUrl, mapName, maxPlayers, steamID, gamemode){
$('sv').textContent = serverName || 'Unbekannt';
$('sv2').textContent = serverName || 'deinem Server';
$('map').textContent = mapName || fallbackMap;
$('gm').textContent = gamemode || 'TTT2';
$('me').textContent = steamID || fallbackSid;
if (mapName) $('map').textContent = mapName;
if (steamID) $('me').textContent = steamID;
};
window.SetFilesTotal = function(total) {
state.total = Number(total) || 0;
updateProgress();
};
window.SetFilesNeeded = function(needed) {
state.needed = Number(needed) || 0;
updateProgress();
};
window.DownloadingFile = function(name) {
// Pfad kürzen für hübschere Anzeige
try {
const short = (name || '').split('/').slice(-3).join('/');
$('file').textContent = short;
} catch (_) {
$('file').textContent = name || '';
window.SetFilesTotal = function(total){
total = Number(total) || 0;
// Heuristik: wenn innerhalb Workshop der Zähler „neu startet“ (kleiner wird), beginnt oft der Server-Content
const phase = phases[current];
if (current === 'work' && phase.total && total > 0 && total < phase.total && phase.last >= 95){
phases.work.done = true; phases.work.elStep.classList.add('done');
setActive('srv');
}
phases[current].total = total;
update();
};
window.SetStatusChanged = function(status) {
$('status').textContent = status || '';
// Wenn GMod in späte Phasen geht, Fortschritt „soft“ vollenden
const s = (status || '').toLowerCase();
if (s.includes('sending client info') || s.includes('workshop complete') || s.includes('precaching') || s.includes('client info')) {
state.total = Math.max(state.total, 100);
state.needed = 0;
updateProgress();
window.SetFilesNeeded = function(needed){
phases[current].needed = Number(needed) || 0;
update();
};
window.DownloadingFile = function(path){
$('file').textContent = (path||'').split('/').slice(-3).join('/');
};
window.SetStatusChanged = function(status){
const s = (status||'').toLowerCase();
// Mapping von Status auf Phasen
if (s.includes('workshop')) setActive('work');
else if (s.includes('sending client info') || s.includes('precaching') || s.includes('client info') || s.includes('parsing')) {
phases.work.done && (phases.work.elStep.classList.add('done'));
phases.srv.done && (phases.srv.elStep.classList.add('done'));
setActive('init');
phases.init.elPct.textContent = '…';
phases.init.elSub.textContent = status || 'Initialisiere …';
}
else if (s.includes('download') || s.includes('materials') || s.includes('models') || s.includes('.bsp') || s.includes('file')) {
phases.work.done && (phases.work.elStep.classList.add('done'));
setActive('srv');
}
// „Workshop complete“ → zur nächsten Phase
if (s.includes('complete') && current === 'work'){
phases.work.done = true; setPct(phases.work, 100, 'Workshop abgeschlossen');
setActive('srv');
}
// hübscher Status-Text
if (current === 'work') phases.work.elSub.textContent = status || '';
else if (current === 'srv') phases.srv.elSub.textContent = status || '';
else phases.init.elSub.textContent = status || '';
};
// Falls GMod die Callbacks nicht liefert (Test im normalen Browser):
function update(){
// Workshop/Srv: determiniert falls Total > 0
['work','srv'].forEach(k=>{
const ph = phases[k];
if (ph.total > 0){
const done = Math.max(0, ph.total - (ph.needed||0));
const pct = (done / ph.total) * 100;
setPct(ph, pct, ph.total? `${done} / ${ph.total} Dateien` : '');
}else{
// Keine Zahlen → Indeterminate (lassen Balken einfach leer)
ph.elPct.textContent = ph.done ? '100%' : '…';
if (!ph.done && ph.elSub.textContent === '') ph.elSub.textContent = 'Warte auf Daten …';
}
});
}
// Fallback-Animation im normalen Browser (ohne GMod)
if (document.visibilityState !== 'hidden') {
// Leichte Fake-Animation, bis echte Zahlen kommen
let t = 0;
const fake = setInterval(() => {
if (state.total > 0 || state.doneForced) { clearInterval(fake); return; }
t = Math.min(90, t + Math.random() * 8);
$('bar').style.width = Math.round(t) + '%';
$('pct').textContent = Math.round(t);
$('progLabel').textContent = 'Warte auf Spiel-Client …';
}, 2500);
// Sicherheitsnetz: Nach 25s abschließen, damit der Balken nicht „im ersten Drittel“ stehen bleibt
setTimeout(() => { state.doneForced = true; $('bar').style.width = '100%'; $('pct').textContent = '100'; }, 25000);
let t = 0, u = 0;
const f = setInterval(()=>{
if (phases.init.done) { clearInterval(f); return; }
if (!phases.work.done) { t = Math.min(100, t + Math.random()*8); setPct(phases.work, t); if (t>=100){ setActive('srv'); } }
else if (!phases.srv.done) { u = Math.min(100, u + Math.random()*10); setPct(phases.srv, u); if (u>=100){ setActive('init'); } }
}, 1200);
}
})();
</script>