Update index.html

This commit is contained in:
denshooter
2025-08-29 17:35:44 +02:00
committed by GitHub
parent 6cb063baa8
commit 834157fb4b

View File

@@ -3,31 +3,45 @@
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<title>Verbinde …</title>
<meta http-equiv="Cache-Control" content="no-store" />
<title>Verbinde …</title>
<style>
:root{--bg:#0b0f14;--card:#0f1620;--muted:#8aa0b3;--accent:#73d7ff;--ok:#8affc1;}
*{box-sizing:border-box}html,body{height:100%}body{
margin:0; font:16px/1.4 system-ui,-apple-system,"Segoe UI",Roboto,Ubuntu,"Helvetica Neue",Arial;
color:#e8f0f7; background:radial-gradient(1200px 800px at 80% -10%,#132033 0%,transparent 60%),linear-gradient(180deg,#0b0f14,#0b0f14 60%,#0d1420);
:root{
--bg:#0b0f14; --card:#0f1620; --muted:#8aa0b3; --accent:#73d7ff; --ok:#8affc1; --bad:#ff6b7a;
}
*{box-sizing:border-box} html,body{height:100%}
body{
margin:0; font:16px/1.45 system-ui,-apple-system,"Segoe UI",Roboto,Ubuntu,"Helvetica Neue",Arial;
color:#e8f0f7; background:
radial-gradient(1200px 800px at 80% -10%,#132033 0%,transparent 60%),
linear-gradient(180deg,#0b0f14,#0b0f14 60%,#0d1420);
}
.container{min-height:100%; display:flex; align-items:center; justify-content:center; padding:24px}
.card{width:min(920px,94vw); background:linear-gradient(180deg,var(--card),#0c121a);
border:1px solid #1a2634; border-radius:16px; padding:26px 28px; box-shadow:0 10px 30px rgba(0,0,0,.35)}
h1{margin:0 0 6px; font-size:28px; letter-spacing:.2px}
.card{
width:min(940px,94vw); background:linear-gradient(180deg,var(--card),#0c121a);
border:1px solid #1a2634; border-radius:16px; padding:26px 28px; box-shadow:0 10px 30px rgba(0,0,0,.35)
}
h1{margin:0 0 8px; font-size:28px; letter-spacing:.2px}
.meta{display:flex; flex-wrap:wrap; gap:10px 18px; color:var(--muted); font-size:14px; margin-bottom:18px}
.badge{border:1px solid #243447; padding:6px 10px; border-radius:999px; background:#111926}
.row{display:grid; grid-template-columns:1fr 1fr; gap:18px}
.box{border:1px solid #1a2634; border-radius:14px; padding:16px; background:#0c131c}
.box{border:1px solid #1a2634; border-radius:14px; padding:16px; background:#0c131c; min-height:140px}
ul{margin:10px 0 0 18px; padding:0}
.tip{opacity:.9; font-size:14px}
.bar{height:6px; background:#0b1420; border-radius:999px; overflow:hidden; margin-top:14px}
.fill{height:100%; width:35%; background:linear-gradient(90deg,var(--accent),var(--ok)); animation:load 2.4s infinite ease-in-out}
@keyframes load{0%{transform:translateX(-35%)}50%{transform:translateX(65%)}100%{transform:translateX(-35%)}}
.tip{opacity:.95; font-size:14px}
.bar{height:10px; background:#0b1420; border-radius:999px; overflow:hidden; margin-top:14px; position:relative}
.fill{
height:100%; width:0%;
background:linear-gradient(90deg,var(--accent) 0%, var(--ok) 100%);
transition:width .15s ease-in-out;
}
.percent{margin-top:8px; font-variant-numeric:tabular-nums}
.status{margin-top:6px; color:var(--muted); font-size:14px; min-height:1.2em}
.file{margin-top:4px; color:#a9bdd0; font-size:12px; white-space:nowrap; overflow:hidden; text-overflow:ellipsis}
.footer{display:flex; gap:12px; flex-wrap:wrap; margin-top:18px; color:var(--muted); font-size:13px}
.kbd{border:1px solid #2a3a4f; background:#0b1320; border-radius:6px; padding:2px 6px}
a{color:var(--accent); text-decoration:none}
.logo{font-weight:700; letter-spacing:.5px}
.small{font-size:12px; color:#9fb3c9}
</style>
</head>
<body>
@@ -38,38 +52,125 @@ a{color:var(--accent); text-decoration:none}
<span class="badge">Modus: <span id="gm"></span></span>
<span class="badge">Du: <span id="me"></span></span>
</div>
<h1 class="logo">Willkommen auf <span id="sv2">deinem Server</span> 👋</h1>
<h1 class="logo">Willkommen auf <span id="sv2">Gaming Mäuse</span> 👋</h1>
<div class="row">
<div class="box">
<strong>Download-Fortschritt</strong>
<div class="bar"><div class="fill" id="bar"></div></div>
<div class="percent"><span id="pct">0</span>% <span id="progLabel">Warte auf Daten …</span></div>
<div class="status" id="status"></div>
<div class="file" id="file"></div>
<div class="small" id="counts"></div>
</div>
<div class="box">
<strong>Tipps</strong>
<ul class="tip">
<li>Drücke <span class="kbd">F1</span> für Hilfe/Regeln.</li>
<li>Mit <span class="kbd">F2</span> kommst du ins Shop-Menü (TTT2).</li>
<li><span class="kbd">Tab</span> zeigt die Rollen-Übersicht.</li>
</ul>
<div class="bar"><div class="fill"></div></div>
</div>
<div class="box">
<strong>Regeln (Kurz)</strong>
<ul class="tip">
<li>Kein RDM / kein Ghosting.</li>
<li>Höflich bleiben, keine Beleidigungen.</li>
<li>Admin-Anweisungen folgen.</li>
<li>Drücke <span class="kbd">F1</span> für Hilfe/Regeln/Settings.</li>
<li>Mit <span class="kbd">c</span> öffnest du den TTT2-Shop.</li>
<li><span class="kbd">Tab</span> zeigt die Übersicht.</li>
</ul>
<div class="footer">
<span>Discord: <a href="#" id="dc">später eintragen</a></span>
<span>Website: <a href="#" id="wb">ttt.dk0.dev</a></span>
<span>Website: <a href="https://dk0.dev" id="wb">ttt.dk0.dev</a></span>
</div>
</div>
</div>
</div></div>
<script>
(function(){
const p=new URLSearchParams(location.search);
const map=p.get('map')||'Unbekannt', gm=p.get('gm')||'TTT2', name=p.get('name')||'Spieler', sv=p.get('name')?p.get('name'):document.title;
const host=p.get('name')||'Gaming Mäuse - TTT';
const el=(id,v)=>{const e=document.getElementById(id); if(e) e.textContent=v};
el('map', map); el('gm', gm); el('me', name); el('sv', host); el('sv2', host);
(() => {
const $ = (id) => document.getElementById(id);
const qs = new URLSearchParams(location.search);
const state = {
total: 0,
needed: 0,
lastPct: 0,
doneForced: false
};
// Fallback-Werte aus URL (nur map/sid sind echt verfügbar)
const fallbackMap = qs.get('map') || 'Unbekannt';
const fallbackSid = qs.get('sid') || '—';
$('map').textContent = fallbackMap;
$('me').textContent = fallbackSid;
// Fortschritt updaten
function updateProgress() {
let pct = 0;
if (state.total > 0) {
const done = Math.max(0, state.total - state.needed);
pct = Math.round((done / state.total) * 100);
}
// Sicherstellen, dass es nicht rückwärts springt
pct = Math.max(state.lastPct, Math.min(100, pct));
state.lastPct = pct;
$('bar').style.width = pct + '%';
$('pct').textContent = pct;
$('progLabel').textContent = state.total
? `Lade Dateien (${state.total - state.needed}/${state.total})`
: 'Initialisiere Workshop …';
$('counts').textContent = state.total
? `${state.total - state.needed} von ${state.total} Dateien`
: '';
}
// GMod ruft diese Funktionen auf:
window.GameDetails = function(serverName, serverUrl, mapName, maxPlayers, steamID, gamemode, volume, language) {
$('sv').textContent = serverName || 'Unbekannt';
$('sv2').textContent = serverName || 'deinem Server';
$('map').textContent = mapName || fallbackMap;
$('gm').textContent = gamemode || 'TTT2';
$('me').textContent = steamID || fallbackSid;
};
window.SetFilesTotal = function(total) {
state.total = Number(total) || 0;
updateProgress();
};
window.SetFilesNeeded = function(needed) {
state.needed = Number(needed) || 0;
updateProgress();
};
window.DownloadingFile = function(name) {
// Pfad kürzen für hübschere Anzeige
try {
const short = (name || '').split('/').slice(-3).join('/');
$('file').textContent = short;
} catch (_) {
$('file').textContent = name || '';
}
};
window.SetStatusChanged = function(status) {
$('status').textContent = status || '';
// Wenn GMod in späte Phasen geht, Fortschritt „soft“ vollenden
const s = (status || '').toLowerCase();
if (s.includes('sending client info') || s.includes('workshop complete') || s.includes('precaching') || s.includes('client info')) {
state.total = Math.max(state.total, 100);
state.needed = 0;
updateProgress();
}
};
// Falls GMod die Callbacks nicht liefert (Test im normalen Browser):
if (document.visibilityState !== 'hidden') {
// Leichte Fake-Animation, bis echte Zahlen kommen
let t = 0;
const fake = setInterval(() => {
if (state.total > 0 || state.doneForced) { clearInterval(fake); return; }
t = Math.min(90, t + Math.random() * 8);
$('bar').style.width = Math.round(t) + '%';
$('pct').textContent = Math.round(t);
$('progLabel').textContent = 'Warte auf Spiel-Client …';
}, 2500);
// Sicherheitsnetz: Nach 25s abschließen, damit der Balken nicht „im ersten Drittel“ stehen bleibt
setTimeout(() => { state.doneForced = true; $('bar').style.width = '100%'; $('pct').textContent = '100'; }, 25000);
}
})();
</script>
</body>